Cave and Virtual Reality

Links related to virtual reality and CAVE systems and the audio which may go along with them!

Human-Computer Interface in the CAVE (CAVE Audio Visual Environment) by Oliver Schönbrunner.  Provides a description of the CAVE environment as well as several input devices.  Describes some potential problems to be encountered and discusses possible solutions.
   http://www.cg.tuwien.ac.at/studentwork/CESCG-2000/OSchoenbrunner/hci.html

Encyclopedia of Virtual Environments  Produced by the students of Dr. Ben Shneiderman's CMSC 828S Virtual Reality and Telepresence Course, Fall 1993 Provides a description of  the technologies and techniques used to produce Virtual Reality applications.
   http://www.hitl.washington.edu/scivw/EVE/

Audio I/O In Virtual Reality by Ying Feng,  Feb. 2000.  Provides information related to microphones, headphones, and speakers, 3D sound chips and cards, spatial, binaural and 3D sound systems, voice recognition and synthesis and software integrated with virtual sound systems:.
   http://www.cs.indiana.edu/hyplan/yingfeng/presentations/VRHardware/sec4.htm

EVE - "a rear-projection based virtual reality system where users are surrounded by 3 meters wide and high screens.  The stereoscopic images are reflected into these screens and they are viewed through stereo shutter glasses. As a result of head tracking user can move around these stereoscopic three-dimensional objects which he or she sees. The user with head tracking device can also interact with the virtual environment with other tracked sensors".  EVE also employs spatial sound techniques!  This site provides many links to VR related information, papers etc.
   http://eve.hut.fi/

The Virtual Reality Society of Japan. "Established 27 May, 1996, aims to contribute on the technology and culture concerning the virtual reality".  Activities include publications of the "Transactions of the Virtual Reality Society of Japan", organization of VR related conferences.
   http://www2.vsl.gifu-u.ac.jp/vrsje/
 

Electronic Visualization Laboratory at the University of Illinois at Chicago.  "The CAVE (CAVE Automatic Virtual Environment) is a projection-based VR system that surrounds the viewer with 4 screens. The screens are arranged in a cube made up of three rear-projection screens for walls and a down-projection screen for the floor.  A viewer wears stereo shutter glasses and a six-degrees-of-freedom head-tracking device. As the viewer moves inside the CAVE, the correct stereoscopic perspective projections are calculated for each wall. A second sensor and buttons in a wand held by the viewer provide interaction with the virtual environment".  The audio system for this CAVE consits of an Indy workstation, speakers (located in the corners of the CAVE), a MIDI interface, and synthesizer.   Site contains many links to information describing this CAVE as well as links to other VR and CAVE related sites.
   http://www.evl.uic.edu/pape/CAVE/

VT CAVE - Virginia Polytechnic University CAVE information site.  This CAVE is a "is a theater 10x10x9 feet, made up of three rear-projection screens for the front, right and left walls and a down-projection screen for the floor. Electrohome Marquis 8000 projectors throw full-color workstation fields (1024x768 stereo) at 96 Hz onto the screens, giving approximately 2,000 linear pixel resolution to the surrounding composite image".
   http://www.cave.vt.edu/

Brown University Computer Graphics Group.  "Brown's cave is an eight-foot cubicle in which high-resolution stereo graphics are projected onto three walls and the floor to create an immersive virtual reality experience".
   http://www.cs.brown.edu/research/graphics/research/cave/home.html

VR Systems (U.K) VR Links.  Includes CAVE related links as well.
    http://www.ndirect.co.uk/~vr-systems/links.htm

Human Interface Technology Lab (HIT Lab) at the University of Washington.  Virtual Reality Electronic Publications.
    http://www.hitl.washington.edu/projects/knowledge_base/elec.html
 


By Bill Kapralos