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Java Platform 1.2 | 
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java.lang.Object
  |
  +--java.awt.Graphics
        |
        +--java.awt.Graphics2D
This Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout.  This is the fundamental class for rendering
 2-dimensional shapes, text and images on the  Java(tm) platform.
 
Graphics2D object are specified 
 in a device-independent coordinate system called User Space, which is
 used by applications.  The Graphics2D object contains
 an AffineTransform object as part of its rendering state
 that defines how to convert coordinates from user space to
 device-dependent coordinates in Device Space.
 
 Coordinates in device space usually refer to individual device pixels
 and are aligned on the infinitely thin gaps between these pixels.
 Some Graphics2D objects can be used to capture rendering 
 operations for storage into a graphics metafile for playback on a
 concrete device of unknown physical resolution at a later time.  Since
 the resolution might not be known when the rendering operations are
 captured, the Graphics2D Transform is set up
 to transform user coordinates to a virtual device space that
 approximates the expected resolution of the target device. Further
 transformations might need to be applied at playback time if the
 estimate is incorrect.
 
 Some of the operations performed by the rendering attribute objects
 occur in the device space, but all Graphics2D methods take 
 user space coordinates.
 
 Every Graphics2D object is associated with a target that
 defines where rendering takes place. A
 GraphicsConfiguration object defines the characteristics
 of the rendering target, such as pixel format and resolution.
 The same rendering target is used throughout the life of a
 Graphics2D object. 
 
 When creating a Graphics2D object,  the 
 GraphicsConfiguration 
 specifies the default transform for
 the target of the Graphics2D (a 
 Component or Image).  This default transform maps the
 user space coordinate system to screen and printer device coordinates
 such that the origin maps to the upper left hand corner of the
 target region of the device with increasing X coordinates extending
 to the right and increasing Y coordinates extending downward.
 The scaling of the default transform is set to identity for those devices 
 that are close to 72 dpi, such as screen devices.
 The scaling of the default transform is set to approximately 72 user 
 space coordinates per square inch for high resolution devices, such as
 printers.  For image buffers, the default transform is the
 Identity transform.
 
Graphics2D rendering attributes.
 The renderer can optimize many of these steps, either by caching the
 results for future calls, by collapsing multiple virtual steps into
 a single operation, or by recognizing various attributes as common
 simple cases that can be eliminated by modifying other parts of the
 operation.
 The steps in the rendering process are:
Clip.
 The Clip is specified by a Shape in user
 space and is converted into device space by the current
 Transform at the time it was modified.
 Composite attribute in the Graphics2D context.
 Shape operations
 draw(Shape) operation, then
 the  createStrokedShape 
 method on the current Stroke attribute in the
 Graphics2D context is used to construct a new
 Shape object that contains the outline of the specified
 Shape.
 Shape is transformed from user space to device space
 using the current Transform 
 in the Graphics2D context.
 Shape is extracted using the 
 getPathIterator method of
 Shape, which returns a
 PathIterator
 object that iterates along the boundary of the Shape.
 Graphics2D object cannot handle the curved segments
 that the PathIterator object returns then it can call the 
 alternate 
 getPathIterator
 method of Shape, which flattens the Shape.
 Paint in the Graphics2D context
 is queried for a PaintContext, which specifies the
 colors to render in device space.
 String:
 String, then the current
 Font in the Graphics2D context is asked to 
 convert the Unicode characters in the String into a set of 
 glyphs for presentation with whatever basic layout and shaping
 algorithms the font implements.
 AttributedCharacterIterator,
 the iterator is asked to convert itself to a
 TextLayout
 using its embedded font attributes. The TextLayout
 implements more sophisticated glyph layout algorithms that
 perform Unicode bi-directional layout adjustments automatically
 for multiple fonts of differing writing directions.
 GlyphVector, then the
 GlyphVector object already contains the appropriate
 font-specific glyph codes with explicit coordinates for the position of
 each glyph.
 Font is queried to obtain outlines for the 
 indicated glyphs.  These outlines are treated as shapes in user space 
 relative to the position of each glyph that was determined in step 1.
 Shape operations.
 Paint is queried for a
 PaintContext, which specifies
 the colors to render in device space.
 Image Operations
 Image.
 This bounding box is specified in Image Space, which is the 
 Image object's local coordinate system. 
 AffineTransform is passed to 
 drawImage(Image, AffineTransform, ImageObserver), 
 the AffineTransform is used to transform the bounding
 box from image space to user space. If no AffineTransform 
 is supplied, the bounding box is treated as if it is already in user space.
 Image is transformed from user
 space into device space using the current Transform.
 Note that the result of transforming the bounding box does not
 necessarily result in a rectangular region in device space.
 Image object determines what colors to render, 
 sampled according to the source to destination
 coordinate mapping specified by the current Transform and the
 optional image transform.
 Graphics2D rendering attributes are:
 Paint
 Component.
 Font
 Font of the Component.
 Stroke
 Transform
 GraphicsConfiguration of the Component.
 Composite
 AlphaComposite.SRC_OVER rule.
 Clip
 Clip, the output is clipped to the
 Component.
 The Java(tm) 2D (JDK(tm) 1.2) API supports antialiasing renderers. A pen with a width of one pixel does not need to fall completely on pixel N as opposed to pixel N+1. The pen can fall partially on both pixels. It is not necessary to choose a bias direction for a wide pen since the blending that occurs along the pen traversal edges makes the sub-pixel position of the pen visible to the user. On the other hand, when antialiasing is turned off with the ANTIALIAS_OFF hint, the renderer might need to apply a bias to determine which pixel to modify when the pen is straddling a pixel boundary, such as when it is drawn along an integer coordinate in device space. While the capabilities of an antialiasing renderer make it no longer necessary for the rendering model to specify a bias for the pen, it is desirable for the antialiasing and non-antialiasing renderers to perform similarly for the common cases of drawing one-pixel wide horizontal and vertical lines on the screen. To ensure that turning on the ANTIALIAS hint does not cause such lines to suddenly become twice as wide and half as opaque, it is desirable to have the model specify a path for such lines so that they completely cover a particular set of pixels to help increase their crispness.
 Java 2D API maintains compatibility with JDK 1.1 rendering 
 behavior, such that legacy operations and existing renderer
 behavior is unchanged under Java 2D API.  Legacy
 methods that map onto general draw and 
 fill methods are defined, which clearly indicates 
 how Graphics2D extends Graphics based 
 on settings of Stroke and Transform
 attributes and rendering hints.  The definition 
 performs identically under default attribute settings.  
 For example, the default Stroke is a 
 BasicStroke with a width of 1 and no dashing and the
 default Transform for screen drawing is an Identity transform.  
 
The following two rules provide predictable rendering behavior whether aliasing or antialiasing is being used.
BasicStroke object always applies a
 (0.5, 0.5) user space translation to its pen before stroking a
 path.  The result of this translation is that for the default
 BasicStroke with a width of 1 user space unit, the
 line is offset entirely below and to the right of the path.
 This rule also maintains similar visual results when the same path is
 stroked in a scaled coordinate system, such as when rendered to a
 printer, and also when antialiasing is turned on.  In all 3 cases, the
 bias that was required when the line was drawn in a 1:1 coordinate
 system and discrete pixels had to be chosen are consistent 
 regardless of coordinate scaling or choice of antialiasing hint.
 The following definitions of general legacy methods perform identically to previously specified behavior under default attribute settings:
fill operations, including fillRect, 
 fillRoundRect, fillOval,
 fillArc, fillPolygon, and 
 clearRect, fill can now be called
 with the desired Shape.  For example, when filling a
 rectangle:
 fill(new Rectangle(x, y, w, h));is called.
drawLine, 
 drawRect, drawRoundRect,
 drawOval, drawArc, drawPolyline,
 and drawPolygon, draw can now be
 called with the desired Shape.  For example, when drawing a
 rectangle:
 draw(new Rectangle(x, y, w, h));is called.
draw3DRect and fill3DRect methods were
 implemented in terms of the drawLine and 
 fillRect methods in the Graphics class which
 would predicate their behavior upon the current Stroke
 and Paint objects in a Graphics2D context.
 This class overrides those implementations with versions that use
 the current Color exclusively, overriding the current
 Paint and which uses fillRect to describe
 the exact same behavior as the preexisting methods regardless of the
 setting of the current Stroke.
 Graphics class defines only the setColor
 method to control the color to be painted.  Since the Java 2D API extends
 the Color object to implement the new Paint 
 interface, the existing
 setColor method is now a convenience method for setting the 
 current Paint attribute to a Color object.  
 setColor(c) is equivalent to setPaint(c).
 
 The Graphics class defines two methods for controlling
 how colors are applied to the destination.
 
setPaintMode method is implemented as a convenience
 method to set the default Composite, equivalent to
 setComposite(new AlphaComposite.SrcOver).
 setXORMode(Color xorcolor) method is implemented
 as a convenience method to set a special Composite object that
 ignores the Alpha components of source colors and sets the
 destination color to the value:
 dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
| Constructor Summary | |
protected  | 
Graphics2D()
Constructs a new Graphics2D object. | 
| Method Summary | |
abstract  void | 
addRenderingHints(Map hints)
Sets the values of an arbitrary number of preferences for the rendering algorithms.  | 
abstract  void | 
clip(Shape s)
Intersects the current Clip with the interior of the
 specified Shape and sets the Clip to the
 resulting intersection. | 
abstract  void | 
draw(Shape s)
Strokes the outline of a Shape using the settings of the 
 current Graphics2D context. | 
 void | 
draw3DRect(int x,
           int y,
           int width,
           int height,
           boolean raised)
Draws a 3-D highlighted outline of the specified rectangle.  | 
abstract  void | 
drawGlyphVector(GlyphVector g,
                float x,
                float y)
Renders the text of the specified GlyphVector using
 the Graphics2D context's rendering attributes. | 
abstract  void | 
drawImage(BufferedImage img,
          BufferedImageOp op,
          int x,
          int y)
Renders a BufferedImage that is
 filtered with a 
 BufferedImageOp. | 
abstract  boolean | 
drawImage(Image img,
          AffineTransform xform,
          ImageObserver obs)
Renders an image, applying a transform from image space into user space before drawing.  | 
abstract  void | 
drawRenderableImage(RenderableImage img,
                    AffineTransform xform)
Renders a RenderableImage,
 applying a transform from image space into user space before drawing. | 
abstract  void | 
drawRenderedImage(RenderedImage img,
                  AffineTransform xform)
Renders a RenderedImage,
 applying a transform from image 
 space into user space before drawing. | 
abstract  void | 
drawString(AttributedCharacterIterator iterator,
           float x,
           float y)
Renders the text of the specified iterator, using the Graphics2D context's current Paint. | 
abstract  void | 
drawString(AttributedCharacterIterator iterator,
           int x,
           int y)
Renders the text of the specified iterator, using the Graphics2D context's current Paint. | 
abstract  void | 
drawString(String s,
           float x,
           float y)
Renders the text specified by the specified String, 
 using the current Font and Paint attributes 
 in the Graphics2D context. | 
abstract  void | 
drawString(String str,
           int x,
           int y)
Renders the text of the specified String, using the 
 current Font and Paint attributes in the 
 Graphics2D context. | 
abstract  void | 
fill(Shape s)
Fills the interior of a Shape using the settings of the   
 Graphics2D context. | 
 void | 
fill3DRect(int x,
           int y,
           int width,
           int height,
           boolean raised)
Paints a 3-D highlighted rectangle filled with the current color.  | 
abstract  Color | 
getBackground()
Returns the background color used for clearing a region.  | 
abstract  Composite | 
getComposite()
Returns the current Composite in the
 Graphics2D context. | 
abstract  GraphicsConfiguration | 
getDeviceConfiguration()
Returns the device configuration associated with this Graphics2D. | 
abstract  FontRenderContext | 
getFontRenderContext()
Get the rendering context of the Font within this 
 Graphics2D context. | 
abstract  Paint | 
getPaint()
Returns the current Paint of the 
 Graphics2D context. | 
abstract  Object | 
getRenderingHint(RenderingHints.Key hintKey)
Returns the value of a single preference for the rendering algorithms.  | 
abstract  RenderingHints | 
getRenderingHints()
Gets the preferences for the rendering algorithms.  | 
abstract  Stroke | 
getStroke()
Returns the current Stroke in the
 Graphics2D context. | 
abstract  AffineTransform | 
getTransform()
Returns a copy of the current Transform in the 
 Graphics2D context. | 
abstract  boolean | 
hit(Rectangle rect,
    Shape s,
    boolean onStroke)
Checks whether or not the specified Shape intersects 
 the specified Rectangle, which is in device
 space. | 
abstract  void | 
rotate(double theta)
Concatenates the current Graphics2D
 Transform with a rotation transform. | 
abstract  void | 
rotate(double theta,
       double x,
       double y)
Concatenates the current Graphics2D 
 Transform with a translated rotation 
 transform. | 
abstract  void | 
scale(double sx,
      double sy)
Concatenates the current Graphics2D
 Transform with a scaling transformation 
 Subsequent rendering is resized according to the specified scaling
 factors relative to the previous scaling. | 
abstract  void | 
setBackground(Color color)
Sets the background color for the Graphics2D context. | 
abstract  void | 
setComposite(Composite comp)
Sets the Composite for the Graphics2D context. | 
abstract  void | 
setPaint(Paint paint)
Sets the Paint attribute for the 
 Graphics2D context. | 
abstract  void | 
setRenderingHint(RenderingHints.Key hintKey,
                 Object hintValue)
Sets the value of a single preference for the rendering algorithms.  | 
abstract  void | 
setRenderingHints(Map hints)
Replaces the values of all preferences for the rendering algorithms with the specified hints. | 
abstract  void | 
setStroke(Stroke s)
Sets the Stroke for the Graphics2D context. | 
abstract  void | 
setTransform(AffineTransform Tx)
Sets the Transform in the Graphics2D
 context. | 
abstract  void | 
shear(double shx,
      double shy)
Concatenates the current Graphics2D
 Transform with a shearing transform. | 
abstract  void | 
transform(AffineTransform Tx)
Composes an AffineTransform object with the 
 Transform in this Graphics2D according 
 to the rule last-specified-first-applied. | 
abstract  void | 
translate(double tx,
          double ty)
Concatenates the current Graphics2D Transform 
 with a translation transform. | 
abstract  void | 
translate(int x,
          int y)
Translates the origin of the Graphics2D context to the 
 point (x, y) in the current coordinate system. | 
| Methods inherited from class java.awt.Graphics | 
clearRect, 
clipRect, 
copyArea, 
create, 
create, 
dispose, 
drawArc, 
drawBytes, 
drawChars, 
drawImage, 
drawImage, 
drawImage, 
drawImage, 
drawImage, 
drawImage, 
drawLine, 
drawOval, 
drawPolygon, 
drawPolygon, 
drawPolyline, 
drawRect, 
drawRoundRect, 
fillArc, 
fillOval, 
fillPolygon, 
fillPolygon, 
fillRect, 
fillRoundRect, 
finalize, 
getClip, 
getClipBounds, 
getClipBounds, 
getClipRect, 
getColor, 
getFont, 
getFontMetrics, 
getFontMetrics, 
hitClip, 
setClip, 
setClip, 
setColor, 
setFont, 
setPaintMode, 
setXORMode, 
toString | 
| Methods inherited from class java.lang.Object | 
clone, 
equals, 
getClass, 
hashCode, 
notify, 
notifyAll, 
wait, 
wait, 
wait | 
| Constructor Detail | 
protected Graphics2D()
Graphics2D object.  Since 
 Graphics2D is an abstract class, and since it must be
 customized by subclasses for different output devices,
 Graphics2D objects cannot be created directly.
 Instead, Graphics2D objects must be obtained from another 
 Graphics2D object, created by a 
 Component, or obtained from images such as
 BufferedImage objects.Component.getGraphics(), 
Graphics.create()| Method Detail | 
public void draw3DRect(int x,
                       int y,
                       int width,
                       int height,
                       boolean raised)
 The colors used for the highlighting effect are determined 
 based on the current color.
 The resulting rectangle covers an area that is 
 width + 1 pixels wide
 by height + 1 pixels tall.  This method
 uses the current Color exclusively and ignores
 the current Paint.
x, y - the coordinates of the rectangle to be drawn.width - the width of the rectangle to be drawn.height - the height of the rectangle to be drawn.raised - a boolean that determines whether the rectangle
                      appears to be raised above the surface 
                      or sunk into the surface.Graphics.fill3DRect(int, int, int, int, boolean)
public void fill3DRect(int x,
                       int y,
                       int width,
                       int height,
                       boolean raised)
Color.  This method uses
 the current Color exclusively and ignores the current 
 Paint.x, y - the coordinates of the rectangle to be filled.width - the width of the rectangle to be filled.height - the height of the rectangle to be filled.raised - a boolean value that determines whether the 
                      rectangle appears to be raised above the surface 
                      or etched into the surface.Graphics.draw3DRect(int, int, int, int, boolean)public abstract void draw(Shape s)
Shape using the settings of the 
 current Graphics2D context.  The rendering attributes
 applied include the Clip, Transform,
 Paint, Composite and 
 Stroke attributes.s - the Shape to be renderedsetStroke(java.awt.Stroke), 
setPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
transform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int), 
setComposite(java.awt.Composite)
public abstract boolean drawImage(Image img,
                                  AffineTransform xform,
                                  ImageObserver obs)
Transform in the Graphics2D.
 The specified transformation is applied to the image before the
 transform attribute in the Graphics2D context is applied.
 The rendering attributes applied include the Clip,
 Transform, and Composite attributes. 
 Note that no rendering is done if the specified transform is 
 noninvertible.img - the Image to be renderedxform - the transformation from image space into user spaceobs - the ImageObserver
 to be notified as more of the Image
 is convertedtrue if the Image is 
 fully loaded and completely rendered; 
 false if the Image is still being loaded.transform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int)
public abstract void drawImage(BufferedImage img,
                               BufferedImageOp op,
                               int x,
                               int y)
BufferedImage that is
 filtered with a 
 BufferedImageOp.
 The rendering attributes applied include the Clip,
 Transform
 and Composite attributes.  This is equivalent to:
 img1 = op.filter(img, null); drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
op - the filter to be applied to the image before renderingimg - the BufferedImage to be renderedx, y - the location in user space where the upper left
 corner of the
 image is renderedtransform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int)
public abstract void drawRenderedImage(RenderedImage img,
                                       AffineTransform xform)
RenderedImage,
 applying a transform from image 
 space into user space before drawing.
 The transformation from user space into device space is done with
 the current Transform in the Graphics2D.
 The specified transformation is applied to the image before the
 transform attribute in the Graphics2D context is applied.
 The rendering attributes applied include the Clip,
 Transform, and Composite attributes. Note
 that no rendering is done if the specified transform is
 noninvertible.img - the image to be renderedxform - the transformation from image space into user spacetransform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int)
public abstract void drawRenderableImage(RenderableImage img,
                                         AffineTransform xform)
RenderableImage,
 applying a transform from image space into user space before drawing.
 The transformation from user space into device space is done with
 the current Transform in the Graphics2D.
 The specified transformation is applied to the image before the
 transform attribute in the Graphics2D context is applied.
 The rendering attributes applied include the Clip,
 Transform, and Composite attributes. Note
 that no rendering is done if the specified transform is
 noninvertible.
 
 Rendering hints set on the Graphics2D object might
 be used in rendering the RenderableImage.  
 If explicit control is required over specific hints recognized by a 
 specific RenderableImage, or if knowledge of which hints 
 are used is required, then a RenderedImage should be   
 obtained directly from the RenderableImage
 and rendered using 
drawRenderedImage.
img - the image to be renderedxform - the transformation from image space into user spacetransform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int), 
drawRenderedImage(java.awt.image.RenderedImage, java.awt.geom.AffineTransform)
public abstract void drawString(String str,
                                int x,
                                int y)
String, using the 
 current Font and Paint attributes in the 
 Graphics2D context. 
 The baseline of the 
 first character is at position (x, y) in 
 the User Space. 
 The rendering attributes applied include the Clip,
 Transform, Paint, Font and
 Composite attributes.  For characters in script 
 systems such as Hebrew and Arabic, the glyphs can be rendered from
 right to left, in which case the coordinate supplied is the
 location of the leftmost character on the baseline.str - the string to be renderedx, y - the coordinates where the String
 should be renderedGraphics.drawBytes(byte[], int, int, int, int), 
Graphics.drawChars(char[], int, int, int, int)
public abstract void drawString(String s,
                                float x,
                                float y)
String, 
 using the current Font and Paint attributes 
 in the Graphics2D context. 
 The baseline of the first character is at position 
 (x, y) in the User Space.
 The rendering attributes applied include the Clip,
 Transform, Paint, Font and
 Composite attributes. For characters in script systems 
 such as Hebrew and Arabic, the glyphs can be rendered from right to
 left, in which case the coordinate supplied is the location of the
 leftmost character on the baseline.s - the String to be renderedx, y - the coordinates where the String
 should be renderedsetPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
Graphics.setFont(java.awt.Font), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
Graphics.setClip(int, int, int, int)
public abstract void drawString(AttributedCharacterIterator iterator,
                                int x,
                                int y)
Graphics2D context's current Paint. The 
 iterator has to specify a font
 for each character. The baseline of the 
 first character is at position (x, y) in the 
 User Space. 
 The rendering attributes applied include the Clip,
 Transform, Paint, and
 Composite attributes.
 For characters in script systems such as Hebrew and Arabic,
 the glyphs can be rendered from right to left, in which case the 
 coordinate supplied is the location of the leftmost character
 on the baseline.iterator - the iterator whose text is to be renderedx, y - the coordinates where the iterator's text is to be
 renderedsetPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
Graphics.setClip(int, int, int, int)
public abstract void drawString(AttributedCharacterIterator iterator,
                                float x,
                                float y)
Graphics2D context's current Paint. The 
 iterator must specify a font
 for each character. The baseline of the 
 first character is at position (x, y) in the 
 User Space. 
 The rendering attributes applied include the Clip,
 Transform, Paint, and
 Composite attributes.
 For characters in script systems such as Hebrew and Arabic,
 the glyphs can be rendered from right to left, in which case the 
 coordinate supplied is the location of the leftmost character
 on the baseline.iterator - the iterator whose text is to be renderedx, y - the coordinates where the iterator's text is to be
 renderedsetPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
Graphics.setClip(int, int, int, int)
public abstract void drawGlyphVector(GlyphVector g,
                                     float x,
                                     float y)
GlyphVector using
 the Graphics2D context's rendering attributes.
 The rendering attributes applied include the Clip,
 Transform, Paint, and
 Composite attributes.  The GlyphVector
 specifies individual glyphs from a Font.
 The GlyphVector can also contain the glyph positions.  
 This is the fastest way to render a set of characters to the
 screen.g - the GlyphVector to be renderedx, y - the position in User Space where the glyphs should
 be renderedGlyphVector, 
setPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
Graphics.setClip(int, int, int, int)public abstract void fill(Shape s)
Shape using the settings of the   
 Graphics2D context. The rendering attributes applied 
 include the Clip, Transform,
 Paint, and Composite.s - the Shape to be filledsetPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color), 
transform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
setComposite(java.awt.Composite), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int)
public abstract boolean hit(Rectangle rect,
                            Shape s,
                            boolean onStroke)
Shape intersects 
 the specified Rectangle, which is in device
 space. If onStroke is false, this method checks
 whether or not the interior of the specified Shape
 intersects the specified Rectangle.  If 
 onStroke is true, this method checks
 whether or not the Stroke of the specified 
 Shape outline intersects the specified
 Rectangle.
 The rendering attributes taken into account include the
 Clip, Transform, and Stroke 
 attributes.rect - the area in device space to check for a hits - the Shape to check for a hitonStroke - flag used to choose between testing the 
 stroked or the filled shape.  If the flag is true, the 
 Stroke oultine is tested.  If the flag is 
 false, the filled Shape is tested.true if there is a hit; false 
 otherwise.setStroke(java.awt.Stroke), 
fill(java.awt.Shape), 
draw(java.awt.Shape), 
transform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform), 
clip(java.awt.Shape), 
Graphics.setClip(int, int, int, int)public abstract GraphicsConfiguration getDeviceConfiguration()
Graphics2D.public abstract void setComposite(Composite comp)
Composite for the Graphics2D context.
 The Composite is used in all drawing methods such as 
 drawImage, drawString, draw,
 and fill.  It specifies how new pixels are to be combined 
 with the existing pixels on the graphics device during the rendering 
 process.
 If this Graphics2D context is drawing to a
 Component on the display screen and the
 Composite is a custom object rather than an
 instance of the AlphaComposite class, and if
 there is a security manager, its checkPermission
 method is called with an AWTPermission("readDisplayPixels")
 permission.
comp - the Composite object to be used for renderingComposite object is being
         used to render to the screen and a security manager
         is set and its checkPermission method
         does not allow the operation.Graphics.setXORMode(java.awt.Color), 
Graphics.setPaintMode(), 
AlphaComposite, 
SecurityManager.checkPermission(java.security.Permission), 
AWTPermissionpublic abstract void setPaint(Paint paint)
Paint attribute for the 
 Graphics2D context.paint - the Paint object to be used to generate 
 color during the rendering processGraphics.setColor(java.awt.Color), 
GradientPaint, 
TexturePaintpublic abstract void setStroke(Stroke s)
Stroke for the Graphics2D context.s - the Stroke object to be used to stroke a 
 Shape during the rendering processBasicStroke
public abstract void setRenderingHint(RenderingHints.Key hintKey,
                                      Object hintValue)
RenderingHints class for definitions of some common
 keys and values.hintKey - the key of the hint to be set.hintValue - the value indicating preferences for the specified
 hint category.RenderingHintspublic abstract Object getRenderingHint(RenderingHints.Key hintKey)
RenderingHints class for definitions of some common
 keys and values.hintKey - the key corresponding to the hint to get.RenderingHints class.RenderingHintspublic abstract void setRenderingHints(Map hints)
hints.
 The existing values for all rendering hints are discarded and
 the new set of known hints and values are initialized from the
 specified Map object.
 Hint categories include controls for rendering quality and
 overall time/quality trade-off in the rendering process.
 Refer to the RenderingHints class for definitions of
 some common keys and values.hints - the rendering hints to be setRenderingHintspublic abstract void addRenderingHints(Map hints)
Map object are modified.
 All other preferences not present in the specified 
 object are left unmodified.
 Hint categories include controls for rendering quality and
 overall time/quality trade-off in the rendering process.
 Refer to the RenderingHints class for definitions of
 some common keys and values.hints - the rendering hints to be setRenderingHintspublic abstract RenderingHints getRenderingHints()
RenderingHints class for definitions of some common
 keys and values.RenderingHints
 that contains the current preferences.RenderingHints
public abstract void translate(int x,
                               int y)
Graphics2D context to the 
 point (x, y) in the current coordinate system. 
 Modifies the Graphics2D context so that its new origin 
 corresponds to the point (x, y) in the 
 Graphics2D context's former coordinate system.  All 
 coordinates used in subsequent rendering operations on this graphics 
 context are relative to this new origin.x, y - the specified coordinates
public abstract void translate(double tx,
                               double ty)
Graphics2D Transform 
 with a translation transform. 
 Subsequent rendering is translated by the specified
 distance relative to the previous position.
 This is equivalent to calling transform(T), where T is an
 AffineTransform represented by the following matrix:
 [ 1 0 tx ] [ 0 1 ty ] [ 0 0 1 ]
tx - the distance to translate along the x-axisty - the distance to translate along the y-axispublic abstract void rotate(double theta)
Graphics2D
 Transform with a rotation transform. 
 Subsequent rendering is rotated by the specified radians relative
 to the previous origin.
 This is equivalent to calling transform(R), where R is an
 AffineTransform represented by the following matrix:
 [ cos(theta) -sin(theta) 0 ] [ sin(theta) cos(theta) 0 ] [ 0 0 1 ]Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
theta - the angle of rotation in radians
public abstract void rotate(double theta,
                            double x,
                            double y)
Graphics2D 
 Transform with a translated rotation 
 transform.  Subsequent rendering is transformed by a transform
 which is constructed by translating to the specified location, 
 rotating by the specified radians, and translating back by the same
 amount as the original translation.  This is equivalent to the
 following sequence of calls:
 translate(x, y); rotate(theta); translate(-x, -y);Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
theta - the angle of rotation in radiansx, y - coordinates of the origin of the rotation
public abstract void scale(double sx,
                           double sy)
Graphics2D
 Transform with a scaling transformation 
 Subsequent rendering is resized according to the specified scaling
 factors relative to the previous scaling.
 This is equivalent to calling transform(S), where S is an
 AffineTransform represented by the following matrix:
 [ sx 0 0 ] [ 0 sy 0 ] [ 0 0 1 ]
sx - the amount by which X coordinates in subsequent
 rendering operations are multiplied relative to previous
 rendering operations.sy - the amount by which Y coordinates in subsequent 
 rendering operations are multiplied relative to previous 
 rendering operations.
public abstract void shear(double shx,
                           double shy)
Graphics2D
 Transform with a shearing transform. 
 Subsequent renderings are sheared by the specified
 multiplier relative to the previous position.
 This is equivalent to calling transform(SH), where SH
 is an AffineTransform represented by the following
 matrix:
 [ 1 shx 0 ] [ shy 1 0 ] [ 0 0 1 ]
shx - the multiplier by which coordinates are shifted in 
 the positive X axis direction as a function of their Y coordinateshy - the multiplier by which coordinates are shifted in
 the positive Y axis direction as a function of their X coordinatepublic abstract void transform(AffineTransform Tx)
AffineTransform object with the 
 Transform in this Graphics2D according 
 to the rule last-specified-first-applied.  If the current
 Transform is Cx, the result of composition
 with Tx is a new Transform Cx'.  Cx' becomes the
 current Transform for this Graphics2D.
 Transforming a point p by the updated Transform Cx' is
 equivalent to first transforming p by Tx and then transforming
 the result by the original Transform Cx.  In other
 words, Cx'(p) = Cx(Tx(p)).  A copy of the Tx is made, if necessary,
 so further modifications to Tx do not affect rendering.Tx - the AffineTransform object to be composed with 
 the current TransformsetTransform(java.awt.geom.AffineTransform), 
AffineTransformpublic abstract void setTransform(AffineTransform Tx)
Transform in the Graphics2D
 context.Tx - the AffineTransform object to be used in the
 rendering processtransform(java.awt.geom.AffineTransform), 
AffineTransformpublic abstract AffineTransform getTransform()
Transform in the 
 Graphics2D context.AffineTransform in the 
             Graphics2D context.transform(java.awt.geom.AffineTransform), 
setTransform(java.awt.geom.AffineTransform)public abstract Paint getPaint()
Paint of the 
 Graphics2D context.Graphics2D Paint,
 which defines a color or pattern.setPaint(java.awt.Paint), 
Graphics.setColor(java.awt.Color)public abstract Composite getComposite()
Composite in the
 Graphics2D context.Graphics2D Composite,
              which defines a compositing style.setComposite(java.awt.Composite)public abstract void setBackground(Color color)
Graphics2D context. 
 The background color is used for clearing a region.
 When a Graphics2D is constructed for a
 Component, the background color is
 inherited from the Component. Setting the background color 
 in the Graphics2D context only affects the subsequent      
 clearRect calls and not the background color of the  
 Component.  To change the background
 of the Component, use appropriate methods of 
 the Component.color - the background color that isused in
 subsequent calls to clearRectgetBackground(), 
Graphics.clearRect(int, int, int, int)public abstract Color getBackground()
Graphics2D Color,
 which defines the background color.setBackground(java.awt.Color)public abstract Stroke getStroke()
Stroke in the
 Graphics2D context.Graphics2D Stroke,
                 which defines the line style.setStroke(java.awt.Stroke)public abstract void clip(Shape s)
Clip with the interior of the
 specified Shape and sets the Clip to the
 resulting intersection.  The specified Shape is
 transformed with the current Graphics2D
 Transform before being intersected with the current 
 Clip.  This method is used to make the current
 Clip smaller.
 To make the ClipsetClip.s - the Shape to be intersected with the current
 Clippublic abstract FontRenderContext getFontRenderContext()
Font within this 
 Graphics2D context.
 The FontRenderContext
 encapsulates application hints such as anti-aliasing and 
 fractional metrics, as well as target device specific information
 such as dots-per-inch.  This information should be provided by the
 application when using objects that perform typographical
 formatting, such as Font and
 TextLayout.  This information should also be provided
 by applications that perform their own layout and need accurate
 measurements of various characteristics of glyphs such as advance
 and line height when various rendering hints have been applied to
 the text rendering.FontRenderContext, 
Font.createGlyphVector(java.awt.font.FontRenderContext, java.lang.String), 
TextLayout
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