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Java Platform 1.2 | 
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See: 
          Description
| Interface Summary | |
| ActiveEvent | An interface for events that know how dispatch themselves. | 
| Adjustable | The interface for objects which have an adjustable numeric value contained within a bounded range of values. | 
| Composite | The Composite interface, along with 
 CompositeContext, defines the methods to compose a draw
 primitive with the underlying graphics area. | 
| CompositeContext | The CompositeContext interface defines the encapsulated
 and optimized environment for a compositing operation. | 
| ItemSelectable | The interface for objects which contain a set of items for which zero or more can be selected. | 
| LayoutManager | Defines the interface for classes that know how to layout Containers. | 
| LayoutManager2 | Defines an interface for classes that know how to layout Containers based on a layout constraints object. | 
| MenuContainer | The super class of all menu related containers. | 
| Paint | This Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
| PaintContext | The PaintContext interface defines the encapsulated 
 and optimized environment to generate color patterns in device 
 space for fill or stroke operations on a 
 Graphics2D. | 
| PrintGraphics | An abstract class which provides a print graphics context for a page. | 
| Shape | The Shape interface provides definitions for objects 
 that represent some form of geometric shape. | 
| Stroke | The Stroke interface allows a 
 Graphics2D object to obtain a Shape that is the 
 decorated outline, or stylistic representation of the outline, 
 of the specified Shape. | 
| Transparency | The Transparency interface defines the common transparency
 modes for implementing classes. | 
| Class Summary | |
| AlphaComposite | This AlphaComposite class implements the basic alpha 
 compositing rules for combining source and destination pixels to achieve
 blending and transparency effects with graphics and images. | 
| AWTEvent | The root event class for all AWT events. | 
| AWTEventMulticaster | A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package. | 
| AWTPermission | This class is for AWT permissions. | 
| BasicStroke | The BasicStroke class defines a basic set of rendering
 attributes for the outlines of graphics primitives. | 
| BorderLayout | A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center. | 
| Button | This class creates a labeled button. | 
| Canvas | A Canvas component represents a blank rectangular 
 area of the screen onto which the application can draw or from 
 which the application can trap input events from the user. | 
| CardLayout | A CardLayout object is a layout manager for a
 container. | 
| Checkbox | A check box is a graphical component that can be in either an
 "on" (true) or "off" (false) state. | 
| CheckboxGroup | The CheckboxGroup class is used to group together 
 a set of Checkbox buttons. | 
| CheckboxMenuItem | This class represents a check box that can be included in a menu. | 
| Choice | The Choice class presents a pop-up menu of choices. | 
| Color | A class to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace. | 
| Component | A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. | 
| ComponentOrientation | The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text. | 
| Container | A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. | 
| Cursor | A class to encapsulate the bitmap representation of the mouse cursor. | 
| Dialog | A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. | 
| Dimension | The Dimension class encapsulates the width and 
 height of a component (in integer precision) in a single object. | 
| Event | Event is a platform-independent class that
 encapsulates events from the platform's Graphical User
 Interface in the Java 1.0 event model. | 
| EventQueue | EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes. | 
| FileDialog | The FileDialog class displays a dialog window
 from which the user can select a file. | 
| FlowLayout | A flow layout arranges components in a left-to-right flow, much like lines of text in a paragraph. | 
| Font | The Font class represents fonts. | 
| FontMetrics | The FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Frame | A Frame is a top-level window with a title and a border. | 
| GradientPaint | The GradientPaint class provides a way to fill 
 a Shape with a linear color gradient pattern. | 
| Graphics | The Graphics class is the abstract base class for 
 all graphics contexts that allow an application to draw onto 
 components that are realized on various devices, as well as 
 onto off-screen images. | 
| Graphics2D | This Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| GraphicsConfigTemplate | The GraphicsConfigTemplate class is used to obtain a valid
 GraphicsConfiguration. | 
| GraphicsConfiguration | The GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| GraphicsDevice | The GraphicsDevice class describes the graphics devices
 that might be available in a particular graphics environment. | 
| GraphicsEnvironment | The GraphicsEnvironment class describes the collection
 of GraphicsDevice objects and Font objects
 available to a Java(tm) application on a particular platform. | 
| GridBagConstraints | The GridBagConstraints class specifies constraints 
 for components that are laid out using the 
 GridBagLayout class. | 
| GridBagLayout | The GridBagLayout class is a flexible layout
 manager that aligns components vertically and horizontally,
 without requiring that the components be of the same size. | 
| GridLayout | The GridLayout class is a layout manager that 
 lays out a container's components in a rectangular grid. | 
| Image | The abstract class Image is the superclass of all 
 classes that represent graphical images. | 
| Insets | An Insets object is a representation of the borders 
 of a container. | 
| Label | A Label object is a component for placing text in a
 container. | 
| List | The List component presents the user with a
 scrolling list of text items. | 
| MediaTracker | The MediaTracker class is a utility class to track 
 the status of a number of media objects. | 
| Menu | A Menu object is a pull-down menu component
 that is deployed from a menu bar. | 
| MenuBar | The MenuBar class encapsulates the platform's
 concept of a menu bar bound to a frame. | 
| MenuComponent | The abstract class MenuComponent is the superclass 
 of all menu-related components. | 
| MenuItem | All items in a menu must belong to the class
 MenuItem, or one of its subclasses. | 
| MenuShortcut | A class which represents a keyboard accelerator for a MenuItem. | 
| Panel | Panel is the simplest container class. | 
| Point | A point representing a location in (x, y) coordinate space, specified in integer precision. | 
| Polygon | The Polygon class encapsulates a description of a 
 closed, two-dimensional region within a coordinate space. | 
| PopupMenu | A class that implements a menu which can be dynamically popped up at a specified position within a component. As the inheritance hierarchy implies, a PopupMenu can be used anywhere a Menu can be used. | 
| PrintJob | An abstract class which initiates and executes a print job. | 
| Rectangle | A Rectangle specifies an area in a coordinate space that is 
 enclosed by the Rectangle object's top-left point 
 (x, y) 
 in the coordinate space, its width, and its height. | 
| RenderingHints | The RenderingHints class contains rendering hints that can
 be used by the Graphics2D class, and classes that
 implement BufferedImageOp and
 Raster. | 
| RenderingHints.Key | Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines. | 
| Scrollbar | The Scrollbar class embodies a scroll bar, a
 familiar user-interface object. | 
| ScrollPane | A container class which implements automatic horizontal and/or vertical scrolling for a single child component. | 
| SystemColor | A class to encapsulate symbolic colors representing the color of GUI objects on a system. | 
| TextArea | A TextArea object is a multi-line region
 that displays text. | 
| TextComponent | The TextComponent class is the superclass of 
 any component that allows the editing of some text. | 
| TextField | A TextField object is a text component
 that allows for the editing of a single line of text. | 
| TexturePaint | The TexturePaint class provides a way to fill a
 Shape with a texture that is specified as
 a BufferedImage. | 
| Toolkit | This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. | 
| Window | A Window object is a top-level window with no borders and no
 menubar. | 
| Exception Summary | |
| AWTException | Signals that an Absract Window Toolkit exception has occurred. | 
| IllegalComponentStateException | Signals that an AWT component is not in an appropriate state for the requested operation. | 
| Error Summary | |
| AWTError | Thrown when a serious Abstract Window Toolkit error has occurred. | 
Contains all of the classes for creating user interfaces and for painting graphics and images. A user interface object such as a button or a scrollbar is called, in AWT terminology, a component. The Component class is the root of all AWT components. See Component for a detailed description of properties that all AWT compo nents share.
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
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Java Platform 1.2 | 
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